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NullReview
Monday, November 21, 2011
If I told you that you looked stupid not visiting this blog, would you believe me?
...Anyhow, since we are all busy with school, (I think) the amount of posts has almost completely flat lined, and we hope to solve that...
Because I got Super Mario 3D Land.
Now you will bask in the glory of my epicosity, and you will also wait until whenever-the-hell-I-feel-like-it for a review.
Monday, November 14, 2011
Polls
Monday, November 7, 2011
Minecraft City








Thursday, October 20, 2011
Minecraft Livestream
Tuesday, October 11, 2011
The Quest for McQuack
Thursday, October 6, 2011
Team Fortress Two Review
The graphics of TF2 is amazing thanks to the many updates that enhance many things. They are the best. The cartoonist look to all of the characters gives a charm to them to make them unforgettable. Nothing is out of place, except the few bugs but they don't get in the way of the game.
The weapons are exciting with special things for all of them. No two weapons are a like. Some are community made so more can come. Only certain weapons randomly picked up. This makes for annoying doubles taking up space. But because certain things are picked up, crafting becomes necessity in getting the weapon you want. So, the doubles are helpful. On the topic of crafting, items are very nice things to get. Besides weapons, you can get hats, badges or things that do things in games. They are exciting to get and fun to add to your character. A tedious thing about the items is that there is limited space. You can only get 50 items unless you buy the big backpack. But it's $5.00, it depends on how rich you are. Somethings can't be crafted unless you buy something. A really annoying item is the Mann.Co supply crates that requires $0.50 to open.
I can't really say anything about the sound. They both whatever they come with but I don't play that much with sound. When I do play with sound it is great. The dialogue of the characters fit and are hilarious.
The gameplay is typical for it's genre. Multi player first person shooter. The typical awesomeness from Valve. The achievements and weapons keep making come back so there's always something to do. There are nine classes: scout, soldier, pyro, demoman, heavy, engineer, medic, spy and sniper. Each with their every own special abilities and weapons. So, once you're bored of a class simply switch.
All in all, Team Fortress Two is a game like no other with funny dialogue and characters. Stunning visuals and sound along with achievements and weapons making doing nothing extremely hard.
I give this 99/100 Sandvichs because the small bugs here and there plus the updates where no server works.
Sunday, September 25, 2011
We're back, Partly
If you follow this blog then you should know I lost my PSN account to some bureaucratic system. So, I replaced all my Playstation ideas with PC ideas. So, I won't be on PSN at all and I'll be on steam or random MMOs and what not. I got Portal and Team Fortress 2 so expect a review by me to come up soon. Remember, e mail me ideas for posts or complaints.
P.S. Fiftybottles, your other post is dead. I have a hand in it.
Thursday, September 22, 2011
Freebies and Betas
Tuesday, September 13, 2011
Do a barrel roll! (in 3D) + My formal apology for Summer Laziness
Friday, September 9, 2011
Retro Review: Quarth (Game Boy)

Thursday, September 1, 2011
Boredom
Wednesday, August 17, 2011
3DS
Saturday, August 13, 2011
Nintendo 3DS Ambassador Program, 3DS Price Drop and Dumb GBA Limitations
Counter-Strike 1.6 Look-Back
In honour of the recent announcement that a new Counter-Strike game is in development, I thought I'd take the time to do a short look-back on the franchise, starting with the first entry in the series, simply titled Counter-Strike.
Counter-Strike began life as a community made mod for Half-Life in 1999. It quickly became quite popular, to the point that Valve took notice of the mod themselves. They ended up ultimately buying it and improving upon what was already there, releasing the game under the name “Counter-Strike 1.6”. This is the version that many people still play to this day, which is a testament to just how well the game was designed, and ultimately this is what boosted Counter-Strike right up there, what gave the series a name and style all its own.
I have never played the original mod, and I'm not even sure if it's still available anymore. I would imagine not, seeing as how it's really a retail game now that one can buy on Steam, a service run by Valve itself. So, I'm going to spend some time talking about Counter-Strike 1.6 in this look-back.
Counter-Strike 1.6 balances what some might call realism with that whole arcadey, fast-paced, shoot-em-up kind of action. You still run fairly quickly, and the game is very similar to games such as Quake in this regard. Running around and jumping frequently will definitely keep enemy bullets from hitting you, unlike in the newer Call of Duty or Battlefield franchises. However, when a bullet hits you, you'll slow down and you won't be able to jump as high for a sort period of time. It only takes a few bullets to end your life entirely, even if you're wearing body armour, and once you're down, you won't even be able to respawn until the next round. It added a lot of tension to the experience, and it ensured that players would act as a team. Anyone who tried to go it alone without some sort of backup was a goner for sure.
For every kill that you scored, you would be awarded a short amount of money. The same goes for every round you win, in which case around $1500 is given to everyone in your team. This money can be used to purchase various kinds of weaponry, ranging from simple pistols to explosives and booming machine guns such as the AK-47. The weaponry is quite varied, and each weapon has pros and cons attached to it, but if you just stuck with buying the most expensive stuff, you usually got the best weapons available to you. One thing that I never really understood, however, was why you had to buy ammunition for your primary and secondary weapons separately. Granted, it's not a huge issue, but sometimes I would find myself purchasing a massive, one-shot-kill, super-accurate sniper rifle for myself, only to realize I didn't have enough money for ammunition. So, I was stuck running around with 5 bullets for my sniper rifle and a pistol with 25. Luckily, this problem was solved with later iterations into the series.
There are two teams in Counter-Strike; the Counter-Terrorists and the Terrorists. It's the Terrorists' job to, depending on the map you're playing on, either stop the Counter-Terrorists from rescuing the hostages or from defusing a bomb. In some cases, you also had to plant a bomb yourself. However, since you don't respawn until the next round upon dying, the rounds also have a sort of elimination aspect to them. If the CTs wipe out the Terrorists before time runs out, they win, and vice versa. It was tense and satisfying, and is still fun to this day.
Counter-Strike is an awesome game that spawned an epic series, so far with three great instalments. If you haven't already, I recommend you pick it up, and if you do, add me on Steam. My account name is the same as my Blogger name.
This has been a look-back on Counter-Strike 1.6, provided to you by Daniel “Fiftybottles” Brackenbury.
The video version has been cancelled. Counter-Strike hates me...