We're on Twitter!
We're also on Google+!
NullReview
Sunday, September 25, 2011
We're back, Partly
If you follow this blog then you should know I lost my PSN account to some bureaucratic system. So, I replaced all my Playstation ideas with PC ideas. So, I won't be on PSN at all and I'll be on steam or random MMOs and what not. I got Portal and Team Fortress 2 so expect a review by me to come up soon. Remember, e mail me ideas for posts or complaints.
P.S. Fiftybottles, your other post is dead. I have a hand in it.
Thursday, September 22, 2011
Freebies and Betas
Tuesday, September 13, 2011
Do a barrel roll! (in 3D) + My formal apology for Summer Laziness
Friday, September 9, 2011
Retro Review: Quarth (Game Boy)

Thursday, September 1, 2011
Boredom
Wednesday, August 17, 2011
3DS
Saturday, August 13, 2011
Nintendo 3DS Ambassador Program, 3DS Price Drop and Dumb GBA Limitations
Counter-Strike 1.6 Look-Back
In honour of the recent announcement that a new Counter-Strike game is in development, I thought I'd take the time to do a short look-back on the franchise, starting with the first entry in the series, simply titled Counter-Strike.
Counter-Strike began life as a community made mod for Half-Life in 1999. It quickly became quite popular, to the point that Valve took notice of the mod themselves. They ended up ultimately buying it and improving upon what was already there, releasing the game under the name “Counter-Strike 1.6”. This is the version that many people still play to this day, which is a testament to just how well the game was designed, and ultimately this is what boosted Counter-Strike right up there, what gave the series a name and style all its own.
I have never played the original mod, and I'm not even sure if it's still available anymore. I would imagine not, seeing as how it's really a retail game now that one can buy on Steam, a service run by Valve itself. So, I'm going to spend some time talking about Counter-Strike 1.6 in this look-back.
Counter-Strike 1.6 balances what some might call realism with that whole arcadey, fast-paced, shoot-em-up kind of action. You still run fairly quickly, and the game is very similar to games such as Quake in this regard. Running around and jumping frequently will definitely keep enemy bullets from hitting you, unlike in the newer Call of Duty or Battlefield franchises. However, when a bullet hits you, you'll slow down and you won't be able to jump as high for a sort period of time. It only takes a few bullets to end your life entirely, even if you're wearing body armour, and once you're down, you won't even be able to respawn until the next round. It added a lot of tension to the experience, and it ensured that players would act as a team. Anyone who tried to go it alone without some sort of backup was a goner for sure.
For every kill that you scored, you would be awarded a short amount of money. The same goes for every round you win, in which case around $1500 is given to everyone in your team. This money can be used to purchase various kinds of weaponry, ranging from simple pistols to explosives and booming machine guns such as the AK-47. The weaponry is quite varied, and each weapon has pros and cons attached to it, but if you just stuck with buying the most expensive stuff, you usually got the best weapons available to you. One thing that I never really understood, however, was why you had to buy ammunition for your primary and secondary weapons separately. Granted, it's not a huge issue, but sometimes I would find myself purchasing a massive, one-shot-kill, super-accurate sniper rifle for myself, only to realize I didn't have enough money for ammunition. So, I was stuck running around with 5 bullets for my sniper rifle and a pistol with 25. Luckily, this problem was solved with later iterations into the series.
There are two teams in Counter-Strike; the Counter-Terrorists and the Terrorists. It's the Terrorists' job to, depending on the map you're playing on, either stop the Counter-Terrorists from rescuing the hostages or from defusing a bomb. In some cases, you also had to plant a bomb yourself. However, since you don't respawn until the next round upon dying, the rounds also have a sort of elimination aspect to them. If the CTs wipe out the Terrorists before time runs out, they win, and vice versa. It was tense and satisfying, and is still fun to this day.
Counter-Strike is an awesome game that spawned an epic series, so far with three great instalments. If you haven't already, I recommend you pick it up, and if you do, add me on Steam. My account name is the same as my Blogger name.
This has been a look-back on Counter-Strike 1.6, provided to you by Daniel “Fiftybottles” Brackenbury.
The video version has been cancelled. Counter-Strike hates me...
Monday, August 1, 2011
Minecraft Traps
Sunday, July 31, 2011
Minecraft Traps
blocks,
8 dispensers,
1 pressure plate
and lot of arrows
First, place a pressure plate somewhere. Place dispensers, 2 blocks away from the pressure plate surrounding the pressure plate. Put a block one block up and one block left or right of all the dispensers. Now, put a dispenser on top of the other dispenser. Do this for all of the dispensers. You should have 8 dispensers facing the pressure plate. Wire all of the dispensers to the pressure plate. There are many ways to do this so I'll leave this to you. Load all of the dispensers with arrows. Whenever someone or something 2 block high steps on the pressure plate, BOOM. Face full of arrows. This works best on a hole; 1, the people can't escape the pressure plate. 2 it's not obvious.
I didn't put it in a hole because I didn't have enough time.

Saturday, July 30, 2011
Minecraft Traps
2 sand,
and a secure room.
First, make the room or find a room for the trap. It should be small to avoid people from escaping. In the ceiling, place a block of diamond. Go outside onto the roof and place sand on top of the block of diamond. Make sure the room is well lit and people can clearly see the diamond block. The trap is when someone goes in to get the diamond block, sand will fall on the player and kill them.
The inside of the room with the diamond block on the ceiling


Friday, July 29, 2011
Minecraft Traps
and water
First build a tower 5 by 5. The inside should hold 3 by 3 blocks. Now raise the tower to whatever height and make something stick out by one block. In the little outcrop place water inside. Now, in front of the entrance, inside the tower, dig a hole. This stops water from flowing out. Now, make a door. Any foolish player or mob will swim up the tower and drown.
The little outcrop for the water. On the inside of the tower



Tuesday, July 26, 2011
Minecraft Traps
ladder,
redstone wire,
switch,
and a piston.
First, dig a hole, one block by one block. Dig as deep as you want. Dig into the side near the top of the hole. Put a piston there facing up. Next to the piston dig a hole to put the lava. Wire the piston to a lever preferably and turn it on. Go up to the piston and place a ladder so lava can't enter the switch area. In the hole next to the piston, place lava. In a flick of a switch, the piston will release the lava onto whoever is in the hole.

Minecraft Traps
6 torches,
a hallway,
lava,
and one iron door
First make the hall way as long as you want, one block wide and eight blocks high. Place the iron door somewhere, then put sand on top of the door. Put torches on the side of the sand that is in the same direction as the hall. Put sand on top of the torches. Put torches on the outside part of that sand (the side pointing from the door). Put sand on that torch and a torch on the sand. On top of the torch, place three blocks of sand. Do the same on the other side of the door so you have a giant triangle pointing at the door. Pour lava into the triangle, and now your done. A player will break the iron door, dropping the sand, suffocating them. If they escape, lava will kill them. They can't escape because of the extra sand on the side.
Side view of the trap.


Sunday, July 24, 2011
Minecraft traps
a fire source,
and some soul sand
Dig a hole and put netherrack in it. Now, surround the netherrack with soul sand.The amount surrounding the netherrack is any. The trap is that, once a mob is on fire, they will slow down by the soul sand and you can easily get the loot. It works better if you use cobweb instead of soul sand.
