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Wednesday, August 17, 2011

3DS

There has been big talk of the 3DS in the last three months and sadly there is no review for it. I must say that the 3DS isn't getting a review. Before you start complaining or booing us, it wasn't my fault since I don't have a 3DS. Blame all this on 16-bit, PortalFTW, Fiftybottles, and Chillin416. That is all, you may start booing and hate the following contributors.

Saturday, August 13, 2011

Nintendo 3DS Ambassador Program, 3DS Price Drop and Dumb GBA Limitations

Good news for the early adopters of the 3DS. Nintndo is allowing you to receive 10 free NES games from the eShop, before they are available to the public, as a reward for buying the 3DS early, if you connect to the eShop before midnight on August 12th (that means you are late, unless you go back in time) you are automatically registered. Now, if you don't have a 3DS,now is the time to get it if you want it, because Nintendo is dropping it's price by 80 dollars to 170$, starting August 12th. The GBA game that were also announced, which are available only to ambassadors, which are most likely coming in early December, have dumb limitations, which include no restore points, no wireless features, such as StreetPass or Spot Pass, and no sleep mode. so, the system pretty much treats itself like an original GBA, but despite these limitations, they are exclusive to you, but you still have to pay for them.

Counter-Strike 1.6 Look-Back

In honour of the recent announcement that a new Counter-Strike game is in development, I thought I'd take the time to do a short look-back on the franchise, starting with the first entry in the series, simply titled Counter-Strike.

Counter-Strike began life as a community made mod for Half-Life in 1999. It quickly became quite popular, to the point that Valve took notice of the mod themselves. They ended up ultimately buying it and improving upon what was already there, releasing the game under the name “Counter-Strike 1.6”. This is the version that many people still play to this day, which is a testament to just how well the game was designed, and ultimately this is what boosted Counter-Strike right up there, what gave the series a name and style all its own.

I have never played the original mod, and I'm not even sure if it's still available anymore. I would imagine not, seeing as how it's really a retail game now that one can buy on Steam, a service run by Valve itself. So, I'm going to spend some time talking about Counter-Strike 1.6 in this look-back.

Counter-Strike 1.6 balances what some might call realism with that whole arcadey, fast-paced, shoot-em-up kind of action. You still run fairly quickly, and the game is very similar to games such as Quake in this regard. Running around and jumping frequently will definitely keep enemy bullets from hitting you, unlike in the newer Call of Duty or Battlefield franchises. However, when a bullet hits you, you'll slow down and you won't be able to jump as high for a sort period of time. It only takes a few bullets to end your life entirely, even if you're wearing body armour, and once you're down, you won't even be able to respawn until the next round. It added a lot of tension to the experience, and it ensured that players would act as a team. Anyone who tried to go it alone without some sort of backup was a goner for sure.

For every kill that you scored, you would be awarded a short amount of money. The same goes for every round you win, in which case around $1500 is given to everyone in your team. This money can be used to purchase various kinds of weaponry, ranging from simple pistols to explosives and booming machine guns such as the AK-47. The weaponry is quite varied, and each weapon has pros and cons attached to it, but if you just stuck with buying the most expensive stuff, you usually got the best weapons available to you. One thing that I never really understood, however, was why you had to buy ammunition for your primary and secondary weapons separately. Granted, it's not a huge issue, but sometimes I would find myself purchasing a massive, one-shot-kill, super-accurate sniper rifle for myself, only to realize I didn't have enough money for ammunition. So, I was stuck running around with 5 bullets for my sniper rifle and a pistol with 25. Luckily, this problem was solved with later iterations into the series.

There are two teams in Counter-Strike; the Counter-Terrorists and the Terrorists. It's the Terrorists' job to, depending on the map you're playing on, either stop the Counter-Terrorists from rescuing the hostages or from defusing a bomb. In some cases, you also had to plant a bomb yourself. However, since you don't respawn until the next round upon dying, the rounds also have a sort of elimination aspect to them. If the CTs wipe out the Terrorists before time runs out, they win, and vice versa. It was tense and satisfying, and is still fun to this day.

Counter-Strike is an awesome game that spawned an epic series, so far with three great instalments. If you haven't already, I recommend you pick it up, and if you do, add me on Steam. My account name is the same as my Blogger name.

This has been a look-back on Counter-Strike 1.6, provided to you by Daniel “Fiftybottles” Brackenbury.

The video version has been cancelled. Counter-Strike hates me...

Monday, August 1, 2011

Minecraft Traps

I have only made the traps for the month of July. I won't make any more daily traps. I might however, make weekly traps or tips on how to handle hostile mobs. Just e mail me if you have any trouble with the creeper, spider, skeleton, of zombie population at bran_19@live.ca.