I have completed Resistance 2 and let me say, the ending was disappointing. Much of the game differs from the first. There is a full regen system instead of the quarter regen of the first title. The system is generic FPS stuff: chest high walls, two weapon slots, dull side characters and a competitive mode. However it does have its moments. Some guns are interesting and fun to use like the Splicer, a gun that shoots flying saw blades. The boss fights, yes there are boss fights, are rather simple like quick time events where you must shoot a specific spot. Once again, there are boss that need different methods to defeat like the Swarm that needs to be lured into three different traps. The campaign tries many thing different from the first game but for average FPS audience. The plot is Nathan Hale has been injected with pure Chimera DNA that is slowly turning into a Chimera, a six eyed alien race that wants the Earth. There is another just like Nathan but the other mutated into a flying six eyed alien. The rest of the game is finding the other guy and shooting things that are big.
The cooperative doesn't follow the main campaign but a small team called specter, which seems to do everything. There is no regenerative health but still the weapon limit. Unlike most co-ops the three classes are essential for success. The medic can heal, spec ops can supply ammo and the soldier can deploy a shield to protect the support. The limit of players isn't four or two, but it is eight and probably needed for the vast armies of chimera. The boss system is better with a health bar to determine the state of the boss and drops of 'grey tech' which is used to buy upgrades and weapons. The experience to unlock the equipment is given on the fly whether you damaged something or competed an objective. The exp also fills a bar for a special ability like a kill streak but you don't need kills and you keep the bar if you get revived. The ability can vary from rapid regen, invisibility to a rocket launcher.. The NPCs in the cooperative mode are only plot devices. They don't do much but they always need to be protected. There is perhaps no equal to the cooperative mode.
The competitive mode has the same exp ability bar. The competitive shares the same weapons and regen system from the campaign. The maximum 60 player servers are hard to find but can be incredible if you are into 30 players in a specific point on the map shooting the other team and pushing to another point on the map. The ranked part is to level up and gain more abilities since all the weapons are unlocked at the beginning. The leveling up does make people use unfair weapons like the chain gun that has a mobile shield.
The campaign has a unique plot but not much different from a standard FPS. The cooperative brings a lot of new ideas to the class system and player limit. This gives off a fun experience of lots of shooting and button pushing. However the competitive is fun but at times are very confusing or frustrating.
8 out of 10 mostly for the cooperative.
The cooperative doesn't follow the main campaign but a small team called specter, which seems to do everything. There is no regenerative health but still the weapon limit. Unlike most co-ops the three classes are essential for success. The medic can heal, spec ops can supply ammo and the soldier can deploy a shield to protect the support. The limit of players isn't four or two, but it is eight and probably needed for the vast armies of chimera. The boss system is better with a health bar to determine the state of the boss and drops of 'grey tech' which is used to buy upgrades and weapons. The experience to unlock the equipment is given on the fly whether you damaged something or competed an objective. The exp also fills a bar for a special ability like a kill streak but you don't need kills and you keep the bar if you get revived. The ability can vary from rapid regen, invisibility to a rocket launcher.. The NPCs in the cooperative mode are only plot devices. They don't do much but they always need to be protected. There is perhaps no equal to the cooperative mode.
The competitive mode has the same exp ability bar. The competitive shares the same weapons and regen system from the campaign. The maximum 60 player servers are hard to find but can be incredible if you are into 30 players in a specific point on the map shooting the other team and pushing to another point on the map. The ranked part is to level up and gain more abilities since all the weapons are unlocked at the beginning. The leveling up does make people use unfair weapons like the chain gun that has a mobile shield.
The campaign has a unique plot but not much different from a standard FPS. The cooperative brings a lot of new ideas to the class system and player limit. This gives off a fun experience of lots of shooting and button pushing. However the competitive is fun but at times are very confusing or frustrating.
8 out of 10 mostly for the cooperative.
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