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Saturday, January 18, 2014

Moria Brown Mess-up

First off, sorry for the laziness of the blog, once again.
Second, Google mess up a profile picture on Moria Brown.
Instead of normally putting the person's picture next to their biography, the picture was switched with a video game character with the same name. This picture was unaltered when I came across it, search it up if you  want. Hopefully the change is made but until then, we can thank google.

Wednesday, August 14, 2013

Resistance 2 review

I have completed Resistance 2 and let me say, the ending was disappointing. Much of the game differs from the first. There is a full regen system instead of the quarter regen of the first title. The system is generic FPS stuff: chest high walls, two weapon slots, dull side characters and a competitive mode. However it does have its moments. Some guns are interesting and fun to use like the Splicer, a gun that shoots flying saw blades. The boss fights, yes there are boss fights, are rather simple like quick time events where you must shoot a specific spot. Once again, there are boss that need different methods to defeat like the Swarm that needs to be lured into three different traps. The campaign tries many thing different from the first game but for average FPS audience. The plot is Nathan Hale has been injected with pure Chimera DNA that is slowly turning into a Chimera, a six eyed alien race that wants the Earth. There is another just like Nathan but the other mutated into a flying six eyed alien. The rest of the game is finding the other guy and shooting things that are big.

The cooperative doesn't follow the main campaign but a small team called specter, which seems to do everything. There is no regenerative health but still the weapon limit. Unlike most co-ops the three classes are essential for success. The medic can heal, spec ops can supply ammo and the soldier can deploy a shield to protect the support. The limit of players isn't four or two, but it is eight and probably needed for the vast armies of chimera. The boss system is better with a health bar to determine the state of the boss and drops of 'grey tech' which is used to buy upgrades and weapons. The experience to unlock the equipment is given on the fly whether you damaged something or competed an objective. The exp also fills a bar for a special ability like a kill streak but you don't need kills and you keep the bar if you get revived. The ability can vary from rapid regen, invisibility to a rocket launcher.. The NPCs in the cooperative mode are only plot devices. They don't do much but they always need to be protected. There is perhaps no equal to the cooperative mode.

The competitive mode has the same exp ability bar. The competitive shares the same weapons and regen system from the campaign. The maximum 60 player servers are hard to find but can be incredible if you are into 30 players in a specific point on the map shooting the other team and pushing to another point on the map. The ranked part is to level up and gain more abilities since all the weapons are unlocked at the beginning. The leveling up does make people use unfair weapons like the chain gun that has a mobile shield.

The campaign has a unique plot but not much different from a standard FPS. The cooperative brings a lot of new ideas to the class system and player limit. This gives off a fun experience of lots of shooting and button pushing. However the competitive is fun but at times are very confusing or frustrating.
8 out of 10 mostly for the cooperative.

Wednesday, June 19, 2013

Black Mesa Update

My computer can't run a certain part of the game so I can't finish it. Judging by what people tell me, I was less than half way through the game so I don't think a review would be very accurate.

Summer Gaming

A good thing summer is for is doing all the worthwhile things. After that is over, knowing some people wouldn't even try to do that, getting bored with your games is another thing after that. I personally think that the longer you don't play a game, the better you get at it. I remember I stopped playing "Patapon" after I couldn't beat the final boss. Many months later, I finally defeat the flying demon. I know this post isn't much but I want people to comment their most ignored games and play them. The other option for the ignored games is to give them to a friend if you don't want to play it.

Monday, October 15, 2012

Borderlands song

borderlands song that parodies rockstar by nickelback hope you like it



I’m through finding hints to a vault I’m never gonna see
It should leave foot prints so I can find it easily
Pandora isn’t what I expected it to be

I want to buy a new car and a bunch of guns
Drive through the planet and have lots of fun
Plus a grenade to destroy 10 not including me

I need a mag with no limit
And a bad ass team just to fit it
Find and fix a claptrap to upgrade my inventory

Go to the cliff and get an achievement
just for staring I can’t believe it
Just listen to handsome jack it’s that easy.

I’m gonna trade this life for fortune and fame, find the vault in my name
Cause we all want to be big vault hunters
Keep on cutting since my blade doesn’t get blunter
I don’t know what loot I should keep
I’ll hunt at all hours since I don’t sleep
Hang out in the coolest bars
Showing off my biggest scars
Use my special psychic powers
And watch as bandits all go cower
Hey hey I wanna be a vault hunter
Hey hey I wanna be a vault hunter

I want to be great like the four without spoiling
Hope online I don’t see any trolling
Be so amazing that the enemies run from me
Gonna save my ass with the latest shotgun
Gonna play till the game is all done
And be loaded with stacks of money

I’m gonna trade this life for fortune and fame
Find the vault in my name
Cause we all want to be big vault hunters
And I can summon my robot gunner
Gonna have to wait for the cool down time
Wanted by jack for some unknown crime
Hang out in the coolest bars
Showing off my biggest scars
Be the tank and take the damage
When this is over I’ll need a bandage
Sneak around in the stealth suit
Kill them before they can see who
Pick people to finish siren style
And drop them in the body pile

I’m gonna join every fight and gain xp
And level up to upgrade my skill tree
As a friend you can tag along
I’ll shoot everyday so I don’t aim wrong

Sunday, September 16, 2012

Black Mesa

If you don't know, Steam has a green light thing where games can be green lit to be on steam. The game I have is called Black Mesa. I haven't played it yet but it looks just like a HD reboot of Half life one. I'll come back with a review if I can finish it.

Tuesday, August 21, 2012

Gravity Bone

The recent release of "30 Flights of Loving" just reminded me of its predecessor "Gravity Bone".

It's a free game that was released in 2009, and it's really short and really great. If you haven't done so already, definitely download it. Just go to the link below and click on the "Gravity Bone" at the bottom of the web page.

That is all.

And yes, that "Lone Survivor" review is totally coming. http://blendogames.com/

Wednesday, July 18, 2012

Bastion Review

Let me clear something up for you guys before I dive into the review: I said a Lone Survivor review was coming soon, and it still is. It's just that, I get lost in that game too easily and walkthroughs are cheating... So, I finished Bastion first.

Bastion is a top-down-action-rpg-hack-and-slash-adventure game featuring "dynamic narration", created by the fine folks down at Supergiant Games. It came out last year during the XBLA "Summer of Arcade" and has since been ported to PC, Mac, Linux, and the Chrome browser.

When you start playing Bastion for the first time, you're greeted by the warm voice of a mysterious narrator, as if he's telling you a story that happened long in the past. Your character slowly fades into view, laying on a bed in the middle of a floating nowhere. As you get up and walk around, land starts flying into place beneath your feet. Your adventure through a Calamity-stricken world has just begun.

The story in Bastion is presented very stylistically, delivered to you by the one and only mysterious, disembodied voice of... well... who really knows? What's especially cool is how the narrator seems to have something to say about everything you do. Fall of a ledge for the first time? Get ready to hear "And then, he falls to his death.", proceeded by "I'm just foolin'!" as your body smacks right back into the ground it used to occupy, allowing you to continue. It's an awesome way to keep the player interested about everything they do, especially when the acting is so good. I can't say that I ever once thought any line of dialogue was cheesy or ham-fisted, which is pretty high praise. But, it's not just the way in which the story is presented in Bastion that makes one want to keep playing. No, it's also the story itself. Be prepared to endure a few interesting plot twists and turns that I honestly didn't see coming. I often found myself replaying some of the game's optional side-sequences that I kept failing over and over just so I could learn more about the backstory of some of the characters, and the ending is so well done it nearly had me in tears.

Bastion looks incredible. All of the artwork is hand-drawn (with the one exception of most of the enemies and characters, who have been pre-rendered with a cel-shaded look. Don't worry, they still look good!), and when viewed in 1080p it's simply astounding. All the environments are lush and unique, somehow making a post-apocalyptic world seem oddly inviting. I love the art style in Bastion, and to anyone who can't appreciate it, the only thing I can say is that you probably hate fun and puppies. Or maybe you just play too much Call of Duty.

Bastion's sound effects are okay, but they're nothing special. There's nothing to really brag about, but there's also nothing bad. Sure, some of the weapons sound a bit underpowered, and a few sounds can get repetitive at times, but really, it doesn't matter. What's here is well done.

The music in Bastion is pretty awesome. While it's mostly just background stuff to the action happening on screen, it's still pretty catchy, and it complements things very nicely. The tracks that really stand out, though are the few that contain vocals. They're so catchy I find myself singing them all the time, even when I'm not playing the game and when I'm not thinking about it. They weasel they're way into your head, and not in a bad way either. All of these songs are overwhelmingly emotional, especially "Mother, I'm Here", put to absolutely tear-jerking use during the game's ending sequence.

Finally, let's talk about the most important part of the game: how it plays. To answer it simply, it plays well. It's nothing ground-breaking, but it's fun to run around beating up bad guys with your awesome hardware, gathering XP and leveling up all the while. The game also manages to introduce weapons at a steady and constant pace, forcing you to constantly switch up your attack style, all the while rewarding you for your efforts with new materials to upgrade your existing equipment. This effectively keeps the game fresh, giving you opportunities to experiment with and upgrade all kinds of weaponry.

In terms of content, Bastion is a bit more lacking than some other titles. I managed to beat the game in roughly 7-8 hours my first time through, and I had completed every single bonus course and acquired every possible upgrade. There is some replay value in the fact that there are multiple endings, and of course, the game offers you the ability to start a "New Game+", allowing you to keep all XP and weaponry from previous playthroughs on a new playthrough. Coupled with this is an interesting "Score Attack" mode, where the goal is to accrue as high a score as possible by replaying through past areas quickly and skilfully, complete with leaderboards. Still, it would have been nice to have a bit more for $15.

All in all, Bastion is an awesome game with a great story, and I highly recommend it to anyone who plays games. Yes, even if you're a diehard COD player.

88/100

Friday, June 29, 2012

Lone Survivor Review Coming Shortly!

Lone Survivor is a 2D survival horror game made by Jason Byrne. It was released on the 23 of April this year, so hopefully that review is still relevant.

Anyways, just posting a heads up that yes, a review of this indie game is coming!

Yeah, that's pretty much it.

Thursday, June 28, 2012

Sub Rosa

Sub Rosa is a multiplayer FPS that was made in seven days. It is more realistic than Call Of Duty in my opinion.
1. When you walk over guns the ammo doesn't magically jump into your gun
2. Your team mates don't have special shields which your bullets can't get through
3. If you have two of the same guns, ammo doesn't jump into one of the guns
4. Magic names don't appear above your heads
5. Shooting yourself in the foot kills you
6. Once you die you are dead for the rest of the round

Unless Call of Duty is about Magic, this game is more realistic. The link to the game is below http://7dfps.org/?projects=sub-rosa

Wednesday, June 27, 2012

Meet the Pyro

For all the Team Fortress people out there, the long a waited meet the Pyro has just released today, at the Team Fortress official site here http://www.teamfortress.com/ they have also released the software that makes the "meet the ..." series. Sadly it doesn't tell us what is the Pyro but it is entertaining just like the rest of the "meet the ..."s. This is a big day since it is the latest of the series and the longest to make I think. Valve, why are you so amazing yet take so much time to make things.

Monday, June 18, 2012

Psychonauts Review

I just finished Psychonauts just in time! I'll introduce it, it is an amazing third person adventure thingy platformer about psychics. It does many things really well, the music doesn't distract but adds to the environment and the general feel of the game. The plot is as obvious of a string that leads to a ball of tangled mess. I'm not saying it is messy, I'm saying that you don't expect some parts of the story. The maps feel large and so big you have trouble finding the collectibles. The boss battles are engaging and interesting, every single boss needs you to use a different skill that you learn in a different way. The skills are fun to use but some are very stiff. The telekinesis is hard to use quickly so bosses that you need to use it on stand still like they know you need time to kill them. The menu and the level formats are a new take. You simply don't select the mind you enter but you must enter a mind using the psycho-portal then enter the mind selection once you use their mind to travel to others you can explore. There is so much to say about it but I don't feel like taking up all your time.

It is a funny, heavy and light atmosphere, humorous, vast game where you can get hours of gameplay depending on how well you play it. 100/100 flaming milk delivery men who sparkle

Tuesday, June 12, 2012

Pokemon BW 1: Your First Pokemon!

Welcome to the Unova Region! On your journey, you will meet countless Pokemon, and battle Trainers to become stronger than ever before, and even learn something about yourself. So, let's jump into the world of Pokemon!

Nuvema Town & Your Starter Pokemon


What Pokemon to Expect in BW1:


Snivy-------------------------------Only One


Tepig------------------------------Only One


Oshawott------------------------Only One


Items We Receive:

Xtransciever--------------------Only One


                                


When you first begin the game, you will be asked the basic questions, such as gender and name. The gender of your character has no impact whatsoever on the story, and neither does your name. The only differences are cosmetic.

After that, you wil find yourself in your room with your rival, Cheren, who is complaining about Bianca, your other rival, being late to recieve your starter Pokemon. After that is sorted, you will get the chance to choose.


If you are resetting to get a starter of a specific gender, or a shiny starter, save your game here.


As always, you get to pick from three types--Fire, Water and Grass. The Fire-type, Tepig, is a decent tank that will eventually evolve into the Fire/Fighting-type Emboar, although it is pretty lackluster until you get to level 15, and learn Flame Charge. The Grass-type, Snivy is a difficult starter to raise, learning its first decent move, Leaf Blade, at level 32. The Water-type, Oshawott is, in my opinion, the easiest of the Unova starters to use. You won't be at a serious type disadvantage until the fourth gym battle, as opposed to Snivy, who's weak to the third, sixth and seventh gym leaders.

All in all, if you're going for results, choose Tepig, if you're going for simplicity, choose Oshawott, and if you're feeling like a challenge, choose Snivy.

For the purpose of this walkthrough, I will be referring to "your starter" as Oshawott, Dewott and Samurott, because that is what I chose. It makes no difference, because the only Pokemon that change depending on your starter are the Striaton Gym Leader's elemental monkey and your rivals' elemental monkey and starter.

 You will then be forced into a battle with Bianca, who has chosen the Pokemon that is at a type disadvantage to yours. At this point, however, it is not really a deciding factor. The deciding factors are actually who gets a critical hit, if anyone, and who uses Tail Whip, or Leer, is Snivy's case. The best strategy is to just use Tackle.

Then, Cheren will heal yours and Bianca's Pokemon, and then challenge you. The battle is exactly the same, except Cheren has the Pokemon that is at an advantage to yours, type-wise. The same strategy is useful for this battle too.

When you go downstairs, your rivals will talk to your mom for a bit, then leave. Cheren is headed to the Juniper Research Lab, and Bianca is headed home. At this point, your mom will give you your Xtransciever (pronounced "cross-transciever", in my video walkthrough that I will be uploading over the summer, you will hear me pronounce that incorrectly, along with Cheren's name many, MANY times). So, without anything else, it's time to head out to the Research Lab to recieve our Pokedex... In the next part!

Anyway, that's all for now, folks, and make sure to continue to view our blog regularly!

Khould

Update Time

Hello, all.

First off, I'd like to say thank you to the followers who have continued to stay with us, even though we haven't been posting much. I am here to say that I will be starting a written walkthrough of Pokemon Black and White. In these written walkthrough, I will release a section everyday. Also, details specific to Black or White will be in brackets, i.e. "Before you battle Reshiram [Zekrom], make sure you save your game." This allows me to write an accurate walkthrough of both games, while only playing one.

That is it.


Khould

Tuesday, June 5, 2012

Skull Girls Review

Hey, It's Ryan here again after a long time, but I'm finally going to talk about Toronto Comic Con! I didn't end up playing in that tournament, but I did get to play a bit of a game prior to it's release, and that game was Skull Girls! I'm really not going to have much to say about it, I'm not that into fighting games, and I didn't play it for very long. But what I did notice is that the game controlled quite like Marvel vs. Capcom 3, the most recent fighting game I've played. It was likely run on the same engine, as game play felt rather similar, and flowed very well. There were a multitude of characters to choose from, and all had the common theme of being a girl... I think. They were all pretty cartoon-y, but I think that really gave the game something. Each character has it's own range of attacks, the strongest of which require complex button pressing. Each also has a special, again like MvC3. All in all, it wasn't bad, it flowed well, and the characters were very well designed. If you are into fighting games, you may want to check this one out. I would give it an over all 8/10.