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Monday, October 15, 2012

Borderlands song

borderlands song that parodies rockstar by nickelback hope you like it



I’m through finding hints to a vault I’m never gonna see
It should leave foot prints so I can find it easily
Pandora isn’t what I expected it to be

I want to buy a new car and a bunch of guns
Drive through the planet and have lots of fun
Plus a grenade to destroy 10 not including me

I need a mag with no limit
And a bad ass team just to fit it
Find and fix a claptrap to upgrade my inventory

Go to the cliff and get an achievement
just for staring I can’t believe it
Just listen to handsome jack it’s that easy.

I’m gonna trade this life for fortune and fame, find the vault in my name
Cause we all want to be big vault hunters
Keep on cutting since my blade doesn’t get blunter
I don’t know what loot I should keep
I’ll hunt at all hours since I don’t sleep
Hang out in the coolest bars
Showing off my biggest scars
Use my special psychic powers
And watch as bandits all go cower
Hey hey I wanna be a vault hunter
Hey hey I wanna be a vault hunter

I want to be great like the four without spoiling
Hope online I don’t see any trolling
Be so amazing that the enemies run from me
Gonna save my ass with the latest shotgun
Gonna play till the game is all done
And be loaded with stacks of money

I’m gonna trade this life for fortune and fame
Find the vault in my name
Cause we all want to be big vault hunters
And I can summon my robot gunner
Gonna have to wait for the cool down time
Wanted by jack for some unknown crime
Hang out in the coolest bars
Showing off my biggest scars
Be the tank and take the damage
When this is over I’ll need a bandage
Sneak around in the stealth suit
Kill them before they can see who
Pick people to finish siren style
And drop them in the body pile

I’m gonna join every fight and gain xp
And level up to upgrade my skill tree
As a friend you can tag along
I’ll shoot everyday so I don’t aim wrong

Sunday, September 16, 2012

Black Mesa

If you don't know, Steam has a green light thing where games can be green lit to be on steam. The game I have is called Black Mesa. I haven't played it yet but it looks just like a HD reboot of Half life one. I'll come back with a review if I can finish it.

Tuesday, August 21, 2012

Gravity Bone

The recent release of "30 Flights of Loving" just reminded me of its predecessor "Gravity Bone".

It's a free game that was released in 2009, and it's really short and really great. If you haven't done so already, definitely download it. Just go to the link below and click on the "Gravity Bone" at the bottom of the web page.

That is all.

And yes, that "Lone Survivor" review is totally coming. http://blendogames.com/

Wednesday, July 18, 2012

Bastion Review

Let me clear something up for you guys before I dive into the review: I said a Lone Survivor review was coming soon, and it still is. It's just that, I get lost in that game too easily and walkthroughs are cheating... So, I finished Bastion first.

Bastion is a top-down-action-rpg-hack-and-slash-adventure game featuring "dynamic narration", created by the fine folks down at Supergiant Games. It came out last year during the XBLA "Summer of Arcade" and has since been ported to PC, Mac, Linux, and the Chrome browser.

When you start playing Bastion for the first time, you're greeted by the warm voice of a mysterious narrator, as if he's telling you a story that happened long in the past. Your character slowly fades into view, laying on a bed in the middle of a floating nowhere. As you get up and walk around, land starts flying into place beneath your feet. Your adventure through a Calamity-stricken world has just begun.

The story in Bastion is presented very stylistically, delivered to you by the one and only mysterious, disembodied voice of... well... who really knows? What's especially cool is how the narrator seems to have something to say about everything you do. Fall of a ledge for the first time? Get ready to hear "And then, he falls to his death.", proceeded by "I'm just foolin'!" as your body smacks right back into the ground it used to occupy, allowing you to continue. It's an awesome way to keep the player interested about everything they do, especially when the acting is so good. I can't say that I ever once thought any line of dialogue was cheesy or ham-fisted, which is pretty high praise. But, it's not just the way in which the story is presented in Bastion that makes one want to keep playing. No, it's also the story itself. Be prepared to endure a few interesting plot twists and turns that I honestly didn't see coming. I often found myself replaying some of the game's optional side-sequences that I kept failing over and over just so I could learn more about the backstory of some of the characters, and the ending is so well done it nearly had me in tears.

Bastion looks incredible. All of the artwork is hand-drawn (with the one exception of most of the enemies and characters, who have been pre-rendered with a cel-shaded look. Don't worry, they still look good!), and when viewed in 1080p it's simply astounding. All the environments are lush and unique, somehow making a post-apocalyptic world seem oddly inviting. I love the art style in Bastion, and to anyone who can't appreciate it, the only thing I can say is that you probably hate fun and puppies. Or maybe you just play too much Call of Duty.

Bastion's sound effects are okay, but they're nothing special. There's nothing to really brag about, but there's also nothing bad. Sure, some of the weapons sound a bit underpowered, and a few sounds can get repetitive at times, but really, it doesn't matter. What's here is well done.

The music in Bastion is pretty awesome. While it's mostly just background stuff to the action happening on screen, it's still pretty catchy, and it complements things very nicely. The tracks that really stand out, though are the few that contain vocals. They're so catchy I find myself singing them all the time, even when I'm not playing the game and when I'm not thinking about it. They weasel they're way into your head, and not in a bad way either. All of these songs are overwhelmingly emotional, especially "Mother, I'm Here", put to absolutely tear-jerking use during the game's ending sequence.

Finally, let's talk about the most important part of the game: how it plays. To answer it simply, it plays well. It's nothing ground-breaking, but it's fun to run around beating up bad guys with your awesome hardware, gathering XP and leveling up all the while. The game also manages to introduce weapons at a steady and constant pace, forcing you to constantly switch up your attack style, all the while rewarding you for your efforts with new materials to upgrade your existing equipment. This effectively keeps the game fresh, giving you opportunities to experiment with and upgrade all kinds of weaponry.

In terms of content, Bastion is a bit more lacking than some other titles. I managed to beat the game in roughly 7-8 hours my first time through, and I had completed every single bonus course and acquired every possible upgrade. There is some replay value in the fact that there are multiple endings, and of course, the game offers you the ability to start a "New Game+", allowing you to keep all XP and weaponry from previous playthroughs on a new playthrough. Coupled with this is an interesting "Score Attack" mode, where the goal is to accrue as high a score as possible by replaying through past areas quickly and skilfully, complete with leaderboards. Still, it would have been nice to have a bit more for $15.

All in all, Bastion is an awesome game with a great story, and I highly recommend it to anyone who plays games. Yes, even if you're a diehard COD player.

88/100

Friday, June 29, 2012

Lone Survivor Review Coming Shortly!

Lone Survivor is a 2D survival horror game made by Jason Byrne. It was released on the 23 of April this year, so hopefully that review is still relevant.

Anyways, just posting a heads up that yes, a review of this indie game is coming!

Yeah, that's pretty much it.

Thursday, June 28, 2012

Sub Rosa

Sub Rosa is a multiplayer FPS that was made in seven days. It is more realistic than Call Of Duty in my opinion.
1. When you walk over guns the ammo doesn't magically jump into your gun
2. Your team mates don't have special shields which your bullets can't get through
3. If you have two of the same guns, ammo doesn't jump into one of the guns
4. Magic names don't appear above your heads
5. Shooting yourself in the foot kills you
6. Once you die you are dead for the rest of the round

Unless Call of Duty is about Magic, this game is more realistic. The link to the game is below http://7dfps.org/?projects=sub-rosa

Wednesday, June 27, 2012

Meet the Pyro

For all the Team Fortress people out there, the long a waited meet the Pyro has just released today, at the Team Fortress official site here http://www.teamfortress.com/ they have also released the software that makes the "meet the ..." series. Sadly it doesn't tell us what is the Pyro but it is entertaining just like the rest of the "meet the ..."s. This is a big day since it is the latest of the series and the longest to make I think. Valve, why are you so amazing yet take so much time to make things.

Monday, June 18, 2012

Psychonauts Review

I just finished Psychonauts just in time! I'll introduce it, it is an amazing third person adventure thingy platformer about psychics. It does many things really well, the music doesn't distract but adds to the environment and the general feel of the game. The plot is as obvious of a string that leads to a ball of tangled mess. I'm not saying it is messy, I'm saying that you don't expect some parts of the story. The maps feel large and so big you have trouble finding the collectibles. The boss battles are engaging and interesting, every single boss needs you to use a different skill that you learn in a different way. The skills are fun to use but some are very stiff. The telekinesis is hard to use quickly so bosses that you need to use it on stand still like they know you need time to kill them. The menu and the level formats are a new take. You simply don't select the mind you enter but you must enter a mind using the psycho-portal then enter the mind selection once you use their mind to travel to others you can explore. There is so much to say about it but I don't feel like taking up all your time.

It is a funny, heavy and light atmosphere, humorous, vast game where you can get hours of gameplay depending on how well you play it. 100/100 flaming milk delivery men who sparkle

Tuesday, June 12, 2012

Pokemon BW 1: Your First Pokemon!

Welcome to the Unova Region! On your journey, you will meet countless Pokemon, and battle Trainers to become stronger than ever before, and even learn something about yourself. So, let's jump into the world of Pokemon!

Nuvema Town & Your Starter Pokemon


What Pokemon to Expect in BW1:


Snivy-------------------------------Only One


Tepig------------------------------Only One


Oshawott------------------------Only One


Items We Receive:

Xtransciever--------------------Only One


                                


When you first begin the game, you will be asked the basic questions, such as gender and name. The gender of your character has no impact whatsoever on the story, and neither does your name. The only differences are cosmetic.

After that, you wil find yourself in your room with your rival, Cheren, who is complaining about Bianca, your other rival, being late to recieve your starter Pokemon. After that is sorted, you will get the chance to choose.


If you are resetting to get a starter of a specific gender, or a shiny starter, save your game here.


As always, you get to pick from three types--Fire, Water and Grass. The Fire-type, Tepig, is a decent tank that will eventually evolve into the Fire/Fighting-type Emboar, although it is pretty lackluster until you get to level 15, and learn Flame Charge. The Grass-type, Snivy is a difficult starter to raise, learning its first decent move, Leaf Blade, at level 32. The Water-type, Oshawott is, in my opinion, the easiest of the Unova starters to use. You won't be at a serious type disadvantage until the fourth gym battle, as opposed to Snivy, who's weak to the third, sixth and seventh gym leaders.

All in all, if you're going for results, choose Tepig, if you're going for simplicity, choose Oshawott, and if you're feeling like a challenge, choose Snivy.

For the purpose of this walkthrough, I will be referring to "your starter" as Oshawott, Dewott and Samurott, because that is what I chose. It makes no difference, because the only Pokemon that change depending on your starter are the Striaton Gym Leader's elemental monkey and your rivals' elemental monkey and starter.

 You will then be forced into a battle with Bianca, who has chosen the Pokemon that is at a type disadvantage to yours. At this point, however, it is not really a deciding factor. The deciding factors are actually who gets a critical hit, if anyone, and who uses Tail Whip, or Leer, is Snivy's case. The best strategy is to just use Tackle.

Then, Cheren will heal yours and Bianca's Pokemon, and then challenge you. The battle is exactly the same, except Cheren has the Pokemon that is at an advantage to yours, type-wise. The same strategy is useful for this battle too.

When you go downstairs, your rivals will talk to your mom for a bit, then leave. Cheren is headed to the Juniper Research Lab, and Bianca is headed home. At this point, your mom will give you your Xtransciever (pronounced "cross-transciever", in my video walkthrough that I will be uploading over the summer, you will hear me pronounce that incorrectly, along with Cheren's name many, MANY times). So, without anything else, it's time to head out to the Research Lab to recieve our Pokedex... In the next part!

Anyway, that's all for now, folks, and make sure to continue to view our blog regularly!

Khould

Update Time

Hello, all.

First off, I'd like to say thank you to the followers who have continued to stay with us, even though we haven't been posting much. I am here to say that I will be starting a written walkthrough of Pokemon Black and White. In these written walkthrough, I will release a section everyday. Also, details specific to Black or White will be in brackets, i.e. "Before you battle Reshiram [Zekrom], make sure you save your game." This allows me to write an accurate walkthrough of both games, while only playing one.

That is it.


Khould

Tuesday, June 5, 2012

Skull Girls Review

Hey, It's Ryan here again after a long time, but I'm finally going to talk about Toronto Comic Con! I didn't end up playing in that tournament, but I did get to play a bit of a game prior to it's release, and that game was Skull Girls! I'm really not going to have much to say about it, I'm not that into fighting games, and I didn't play it for very long. But what I did notice is that the game controlled quite like Marvel vs. Capcom 3, the most recent fighting game I've played. It was likely run on the same engine, as game play felt rather similar, and flowed very well. There were a multitude of characters to choose from, and all had the common theme of being a girl... I think. They were all pretty cartoon-y, but I think that really gave the game something. Each character has it's own range of attacks, the strongest of which require complex button pressing. Each also has a special, again like MvC3. All in all, it wasn't bad, it flowed well, and the characters were very well designed. If you are into fighting games, you may want to check this one out. I would give it an over all 8/10.

Friday, May 18, 2012

Over 9000

Our viewer count has just passed 9000. It might be a little late but I've been playing Psychonauts! It is epic in so many ways. That is all for now.

Monday, May 7, 2012

Kid Icarus: Uprising Review! (Finally!)

Okay, so, it's taken awhile, but here's my review of Kid Icarus: Uprising! Just scroll to the bottom to get the final verdict if thee dost not desire to read mine words of knowledge.

It's been ages since the last Kid Icarus game. More than a decade, in fact. So you can imagine that many, many people were anxiously awaiting the arrival of Kid Icarus: Uprising this year. Indeed, I was one of those people. But did it let us down? No. No it did not.

To start off, let's talk about gameplay. The original Kid Icarus is famous for being notoriously difficult. Sakurai has found a great way of dealing with that pedigree when it comes to newbie players for this game. It's called the "intensity system". If you've been keeping up with the news, you'll know that this is a pretty damn cool system. You'll bet "hearts", the in-game currency, that you can complete courses at higher difficulties. When playing on these higher difficulties, you'll gain more hearts by killing enemies than you would on the default difficulty, and the treasures you get (powers, weapons, etc.) will be much more worth your while (that pathetic "Royal Blade" with no attributes and one star in ranged that you got on intensity 2.0? Yeah, that could've been a badass "Royal Blade" with poison damage, increased speed, better dodging, more firepower, and six stars in both ranged and melee slots on intensity 9.0!). Once you're in a level however, how does it play? While at first you'll be cursing the clunky aiming mechanics and the cramps you may be getting in your hand, you'll eventually get used to how the game controls. While it may take awhile, it's not a huge problem. The bigger problem here is the game's focus on ground levels as opposed to the aerial levels. Each level follows the same basic format; an aerial level and a ground level. About 90% of the time, the ground levels take much longer to complete. The problem? They're not as fun as the aerial levels. Sure, they're still a blast, they're just not as much of a blast. All in all, though, the game is entertaining through and through on the solo mission, and you'll definitely want to get into the multiplayer, but more on that later.

The game has some pretty nice graphics going for it. Character models look nice, there's quite a large variety of monsters, environments have a nice "sheen" to them, water refracts lights as it should. Everything looks nice, but it could look better. The big thing I noticed when travelling through some of the environments is the lack of filtering on any of the textures. This makes the lower resolution of certain texture much more apparent. While generally I like having a sharper image, when the textures don't boast ultra-high resolutions, it's just too noticeable. That being said, however, the game still looks pretty good. It's no Resident Evil: Revelations, but you know... it's "nice".

The sound is pretty good all in all. The sound effects are nice and can make it feel really satisfying when coupled with the shaking effect of the screen on melee hits, and the heart collection sound makes you feel like you're always getting somewhere. The voice acting is always good. There wasn't a single moment where I cringed and said "This is awful!", which, believe it or not, is something I say at least once when playing almost any game. Sure, it can be pretty cheesy sometimes, and characters seem to yammer on forever, but the comedy is generally pretty good, and there are some especially nice fourth-wall-breaking moments. Once again, it's very good, better than the efforts made on the graphics, but it's still nothing absolutely amazing.

Let's talk replayability, and believe me when I say there is a lot of it. There are hundreds and hundreds of unlockables, and I simply cannot tell you how awesome it feels to overcome a particularly nasty level on a high intensity, only to see those unlock screens bursting open to reveal the content you just won. It's so great, and there's so much to do. While it's a blast replaying old SOLO levels for more items, hearts, and unlocks, it's much more fun to jump online with a few friends and just start beating the shit out of each other. It's also fun when teaming up with random opponents, although I unfortunately found a lack of challenge as most people are not very good it seems. You'll quickly start racking up kills and unlocking even more goodies and maps as you play online, as well, so that's another plus. Weapons and hearts can also be won online, so look forward to that. All in all, there's a ton of content for you to sink your teeth into here, and you'll want to experience every bit of it.

In conclusion, Kid Icarus: Uprising is a great game with it's own fair share of annoying little problems. But the gameplay and unlockables definitely counter any problems one may experience here. This is a must-have game for anyone with a Nintendo 3DS.

Graphics: 80/100
Sound: 83/100
Gameplay: 90/100
Replayability: 95/100

Overall: 91/100


Oh, yeah, and happy 200th post everyone! Go out and celebrate. :)

Tuesday, May 1, 2012

You Are Minecraft!

As I'm sure many of you know, there's something very awesome happening. It's been going on for a while now, in fact. And yes, I did indeed participate in it. I'm talking about "You Are Minecraft", the absolutely gigantic Minecraft server in which you build a huge model of your skin to forever be basked in. And admired. And appreciated. And enjoyed. All of those things are happening to mine right now, I tell you.

If you want to enjoy some "You Are Minecraft" good times, simply go to youareminecraft.com to offer support (and maybe donate if you're a good person!), and connect to server.YouAreMinecraft.com in your Minecraft multiplayer menu to make your own avatar. Once you're in, just type /start in the chat and the game will give you your model building area.

Just thought I'd share a few screenies with you guys, while I'm here. There were quite a few awesome statues near where I built mine, and I felt quite inferior in comparison. I didn't get screenies of them all (as most were only half done but coming very close to being totally amazing), but anyways, here the shots I took of the ones that were actually done! (Remember, you can right click on a picture and select the "open in new tab" feature to view it's full size...)

This one is my Minecraft Avatar Statue, from an angle that's to the right.



      This is also my Minecraft Avatar Statue, next to my actual Minecraft Guy.


And this one's Portal, which was made by kajen1. This is totally badass.

Thursday, April 26, 2012

Minecraft Giant Creeper Head with a Sword

So, this is part of my minecraft city in the ocean. Sorry about the vines but yes, this is a giant creeper head with a diamond sword in it. I couldn't think of any other way to hate creepers by building their head and a sword stabbing it in a enormous scale.


Saturday, April 21, 2012

Left 4 Dead 2 Review

Left 4 Dead 2 is made by valve, an independent gaming company. The genre is the first person zombie shooter which may not seem very original but it is to me. I want to keep this short so, the graphics are good but not too good but that may be from my computer (neon zombies don't scare me). The special zombies, especially the tanks, put in a good fight so that it's challenging but not dangerous since there are multiple every where. The gameplay is smooth and fluent with classic fps controls for the computer. The sound track matches the environment and the scene very well and the environments are never the same from campaign to campaign. The enemies, like the witch, add a sense of horror since you know there is one around and you just know you will bump into because you are in the dark. The zombies also spawn randomly thanks to the AI director so every play through is different. The weapons are various and has the valve charm for the melee weapons. The gamemodes are entertaining and for-filling for example, mutation, the gamemode this changes every week so you have something to do when it updates. It also supports user data so there are more hours of fun.

In short, the environment differs from everywhere, enemies add a sense of suspense, every play through is different, gamemodes are amazing and there are a lot of weapons. This is totally worth the $19.99 if you have 3 friends who have or will have that game, willing to play with you.


80/100 pain pills (just because I can't find people to play with for expert.)
By the way, 200th post coming soon...

Friday, April 13, 2012

Toronto Comic Con

Why hello there.
It's Archaen here, I know it's still been a while since I posted, but whatever. Just posting to let you know I'll be at Toronto Comic Con with Rinzler both tomorrow and Sunday... and I'll be dressed as The Doctor. So... yeah, I'll post some nerdy pictures and stuff, some awesome cosplaying, and maybe even some pre-release game footage (Please don't shoot me copyright-type people)! Also, I might play a fighting game tournament, just to annoy people, 'cause I don't know how, so I spam the buttons and some how manage to win. So, yeah, that's a thing.

Monday, April 9, 2012

Kid Icarus: Uprising Review Imminent!

It's been a while since the game's release, but believe me, I have definitely been working my way through Kid Icarus: Uprising's vast amount of content in my spare time. The review should be up in the next few days (maybe even today! Woo!), so just be patient and believe me, it's coming!

We're not dead!

Sunday, March 18, 2012

Early Look at Kid Icarus: Uprising AR Cards!

I recently placed a pre-order at EB Games for the upcoming 3DS game Kid Icarus: Uprising, and the person at the store gave me something extra for pre-ordering, that I wasn't actually supposed to get...

You see, those cards in the video I made below are supposed to be distributed to people who participate in Kid Icarus gameplay at GameStop and EB Games stores in early April, but I got them now, before the game has even been released, instead. So yeah, that's a good thing. :D

As mentioned above, this is a quick video about the cards that has been posted to YouTube! Enjoy the early look at these cards in their physical form!

Tuesday, March 13, 2012

Left 4 Dead 2

I just got Left 4 Dead 2 a week or so ago. I'm planning on beating the whole game in the March Break. The only thing standing between me and victory is my game crashing. It shall be my new nemesis, OS paged pool memory low or whatever you are called. The review may come in the near future but don't have your hopes up.

Monday, March 12, 2012

Whoah! We're on Bloglovin!

Follow my blog with Bloglovin

Whoah! So crazy!

We're now on Bloglovin! Basically, what that website does is start tracking our blog, put it onto the website, and allow you people (and other people) to follow it and track our statistics!

If you want to see for yourself, just click the link above!

Tuesday, February 21, 2012

Star Trek Online: Uniforms

In Star Trek Online, if you haven't guessed already, it is possible to edit your uniform by visiting a tailor. The tailor allows you to edit the uniform of you and your crew. This is accomplished by picking a template, choosing a colour palette, and swapping the palette, in some cases. Every week, I will post a new canon uniform guide. The uniform guide this week is from the episode All Good Things and Endgame, the last episodes of Star Trek: The Next Generation and Star Trek: Voyager, respectively. That's all for now, folks.

Command Uniform:

Sciences Uniform:

Operations Uniform:

MotorStorm Artic Edge

MotorStorm is a series of aggressive racing games. Since I never played any of the other games for more than an hour this will not be judged against any of the other games. Likely for all you folk, I have played it on PSP andPS2 so I know both sides of the game. The game is like a see saw. The gameplay is great since all vehicles are fun to play and have different attributes. The small vehicles are fast but crash easily. Trucks and snowplows are slow but can run over the small vehicles.

The maps are fairly large but not too large that you drive for minutes before you actually reach the finish. Even if that happens (which it shouldn't) the boost makes forward driving faster. The AI makes the difficulty slope quick for finishing minutes before everyone to finish with nanoseconds ahead. Even the easy AI is hard since you can still crash from the maps. They have cliffs, mud slides, avalanches, ice, random pieces of metal and really bad respawn points. An example of that is I was doing a speed race. I didn't make a turn quick enough and they threw me in front of a jump, I couldn't get enough speed to jump so I hit the edge of the jump, killing my car and I fell into an abyss. This made me rage quit. Back to the subject, there is enough to keep you winning in the maps.

The controls are good. The only problem is looking around, since you can't look back and steer since you either use your steering thumb to look back or your boosting hand which slows you down. This results in them passing you or you crashing. I hope you are too distracted to turn back and look at the on coming wave of things trying to A) run you over B) kick you C) push you to your doom or D) win the race. One problem I noticed on PS2 and not on PSP is the screen shots. I used to get pictures of random things but the PS2 can't do that.

The graphics aren't half bad. Remember, you'll be comparing this to the PS3 if you seen one. This is the PS2 the slower older brother of the PS3. The music is catchy and never gets old. I'll just let it stop there.

I give this game 90/100 flying cyclist

Friday, January 27, 2012

Star Trek Online Review: Part II

The types of ships available through the C-Store are mostly redresses and refits, but some features are exclusive and cannot be obtained in any other way, such as the ability to replace "NCC" with "NX" on your ship's hull. Another interesting feature I noticed is the ability to change the ship's pattern (the design that is visible from the bird's eye view, on the saucer section). It is also possible to use parts from other ships in the same category, such as using a Constitution-class hull, but Vesper-class nacelles and Excalibur-class struts.

Star Trek Online uses multiple types of currency, but the most widely used are Energy Credits. The other types are: Dilithium Crystals, Gold Pressed Latinum and Cryptic Points. Cryptic Points aren't required, but they do make things easier on you. In order to obtain Cryptic Points, you either need to trade for them using Dilithium Crystals, or purchase them with a credit card. From what I've found out through the game's forum, things aren't terribly expensive. Many things in the game that are purchasable with Cryptic Points (CP) are 400-600 points, which is roughly 2-4 dollars, depending on your currency. Energy Credits (EC), are what you get when you sell weapons/equipment. You can also use your replicator to recycle items to free up inventory space or earn EC. Dilithium Crystals (DC) are refined from Dilithium Ore, obtainable through some missions. You are limited to refining 8,000 DC per day (24hrs), which sucks, but the DC you are allowed to refine can be exchanged for CP, which are roughly 250-60 DC.

Overall, the game is worth it, if you are willing to invest a lot of time (I mean, A LOT) into it.

Graphics - 90/100 (on max. setting)
Story - 85/100
Personality (custom settings, ships, characteres) - 100/100

Overall - 92/100

*Download link is here*

Star Trek Online Review: Part I

Last week (1/18/12) was, as you should know, the Wikipedia blackout. However, a lesser known fact is that Star Trek Online went free-to-play the day before. Although STO is nothing new, (their 2-year anniversary is next month) I thought it would be interesting to give it a try. So I downloaded it, hoping it would provide me some entertainment to make up for the time I would usually spend looking up random astronomical phenomena on Wikipedia. Little did I know, it was going to be more than just a little entertainment...

The graphics are dependent on your hardware, but other than that, you are able to run free. You can choose your character's appearance, gender (I would hope so...) and career (Tactical/Command, Sciences/Medical, and Operations/Engineering), and later on in the game, you are able to choose to be a Klingon character. The game's leveling system is fairly simple. There are 7/8 ranks (I'm not quite sure how many Admiral ranks there are), and you gain skill points by completing missions. Each rank has 10 grades, and each rank grants you an additional ship, and a new officer. Your ship is set by default to a Centaur-class, a Miranda-class or a Shi'Kar-class vessel. After advancing to the rank of Lt. Commander, you are able to switch to a Light Escort, Cruiser or Light Science Vessel, and are able to choose between:

Cruisers:
Constitution refit-class (like the movie version of the Enterprise)
Constitution-class (like the Original Series, but this requires Cryptic Points, but I'll get to that later)
Excalibur-class (viewable in the background on the main STO website)
Vesper-class (like a mix between Excelsior and Constitution-refit)
Exeter-class (requires Cryptic Points, a refit of the refit Constitution)

Light Science:
Nova-class (like the USS Equinox, for those who watch Star Trek: Voyager)
Nova refit-class (essentially the same, except for a bit of added armour)

That's pretty much it for Part I, I'll either get Archaen to do Part II, or finish it when I don't have to leave for exams.

Thursday, January 26, 2012

Australia Day

Today is Australia day or something along the lines. It is a little know holiday so I thought I'll give a shout out to all the Australians that visit our site. You guys are our third country with the most views. Also, the sniper in Team Fortress Two is from Australia. Sorry for that somewhat random fact.

Thursday, January 12, 2012

Half-Life 2: Lost Coast Review

I promised to review some games so here is a start. (reminder, lazy readers should read last paragraph) I'll start with the pros before the cons. The first pro I see the title itself. Anyone who knows the Half-Life series should be delighted to play another one of their, crow bar bashing games. The "2" part of the title isn't unusual since there is about, six games that start with "Half-Life 2:" The "Lost Coast" part is a bit odd but with reading you find out it is an alternate path that you can take which gets you pumped. A Half-Life 2 alternate path, which means there must be so much to do.

The sound and graphic quality is at it's peak. This is what you expect from Valve and more, complete with scenic views and calm open water to gaze at, but not to swim in (learned by experience). The colors are a bit soft but it fits. I want to explain more but it's just good to look at but not in a way that it stops you from killing the enemies so you can stop and view the ocean and get shot tons of times. This game takes advantage of your graphic and sound card in a very intense game.

Now for the cons, game play is a minor one since it confuses you with different weapons from the story that normally are there at that point. The enemies are the same as the story, combine overwatch and a hunter chopper. There is no new enemy so don't expect much, but since this is a separate game they should have made at least one new enemy. Besides the weapon thing, there isn't anything new. The biggest issue to me is the game length. Even though I tried exploring every corner I still finish the game in about 45 minutes. It's not a quite a full game nor a demo. The puzzles are way too easy, which I found by mistake and the end is a let down.

The quality is nice, it displays nice visuals and audios. There aren't any surprises so don't expect any. The game length is enough to satisfy most people so don't delete too many things to download it. It's a good demo of the physics engine which shows Half-Life without any bugs.

Overall 80/100 crowbars

Wednesday, January 4, 2012

Emulators

Over the Christmas holidays when I wasn't playing Cave Story 3D or watching Star Trek movies, I found myself playing Pokemon Crystal on my phone. I downloaded an emulator from the Android Market, link is here:

https://market.android.com/details?id=com.bslapps.gbc&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5ic2xhcHBzLmdiYyJd

Anyway, emulators work well on most computers with a decent amount of RAM and most Android devices running 2.2+.

If you don't have an Android phone, you're pretty much out of luck. But if you have a Mac or PC, you can go to http://www.coolrom.com/ and download most emulators and ROM files there. If you want to play Pokemon Diamond or Pearl, you need to tweak the emulator a bit, but it works if you know how to do it. Sadly, there is no app to download ROM files on the Market, so you have to use the above website, or another source to transfer them to your device. Anyway, that's all for now, thanks for reading and remember to follow us on Twitter and Google+.

A New Year

This is a new year and a fresh start. First of all I'll like to congratulate you viewers for giving us 1,029 viewers in the month of December. 2012 will be filled with many good games hopefully if not, well, we won't talk about the ones that aren't good. The Mayan calendar is a good topic to talk about too. First of all, I probably live in a different time zone than you so if you live west of me, you'll meet your possible doom first. Now that's out of the way, I want to announce that I have a boat load of PC games from steam great gift pile. Look forward to many reviews.

Tuesday, January 3, 2012

Admin Account

Hello there Mortals. This is actually just Archaen, but I'm on the Admin Account, which also happens to be the blog email address... yes, it does exist, and yes, someone does monitor it, so feel free to drop a question our way via email...

Uh... That's it.

Halo 2 Review

Hey, its Thor here again, and I know I said I would post more regularly, and i haven't been doing that due to lots of work, and other things(Okay, I was Watching Stargate and Flashpoint). i have finished a new logo for (null) and will get it up soon (well, not really...) but now into what game i will be reviewing today.

Halo 2, the Sequel to the game featured in my first review, Halo: Combat Evolved {which is being re-released in remastered HD with Xbox Live, available November 15, 2011, w00t![AND Now that is tomorrow](AND now that is today...)[And now that is last year :P]} I never got to play the Xbox live online feature before the servers went down last year, probably my only video game related regret, as I hear it was very fun.

Anyways, on to the review. The graphics have obviously advanced, with environments that are even more seamless than the original. the campaign story line is short, but good, continued on from the last game. I'd like to tell you a play by play of the first level, since that seemed to be my thing based on my one review, but I haven't played it recently, and completely forget what happens.

Some new features and weapons were introduced in this game. The original magnum pistol was replaced with an insanely crappy new one... and Duel Wielding was added! (and or course the Assault Rifle was removed and replaced with the 3 round burst Battle Rifle, and the 60 round full auto, dual wield-able SMG) Dual wielding basically made it possible to carry two weapons, one in each hand, as well as a back up. when you switch weapons though, you drop one of the guns. One gun is fired with the left trigger, the other with the right, making grenade throwing while dual wielding impossible.

Story-line wise though, It continued the story just slightly after you destroy Installation 04 in Halo: CE, and John117 is back on earth (more accurately, above it). Oh, and completely on topic, I just remembered the first level! ya!

You are standing in the armory of the Earth Defense Station 'Cairo', basically a giant MAC (Magnetic Accelerator Cannon) Platform that float in orbit above Earth. the MAC Platforms are placed 3 in one area, in a all in a giant grid; with the Cairo's Sister Platforms, the 'Athens' and the 'Malta'. you are talking to the Master Sargent who is working in the armory (Okay, you are standing there, and he is talking to you). he is complaining about the amount of damage that you did to your MJOLNIR MK5 armor. Lucky for you, he just got the MK6 model for you, so you have to do the Standard Inversion "Better this way, or This Way" test again. Right after you finish the test, Sargent Johnson comes out of an elevator to pick you up for an awards ceremony aboard the 'Cairo'. you follow him and the elevator goes down and sideways, while Johnson gives you a brief history of the MAC Platforms. As they get out of the elevator Johnson says to you "You told me you were gonna wear something nice." As you two walk over to the next set of doors a floating Press camera follows you. Chief looks at, and then replies "You told me there weren't going to be any cameras..." Blah blah blah, more story stuff you'll have to find out about yourself, Some bits with The Arbiter, being branded and what not. Back on the MAC platform, you are receiving a medal, and Miranda Keyes (Captain Jacob Keyes Daughter) is receiving a medal for her father. The Covenant attack, laying waste to one of the MAC platforms using a bomb. You know there is a bomb somewhere aboard 'Cairo', and you set out to find it, killing everything that isn't human on your way. you get to the bomb, Cortana stops the detonation... but then you decided to use the Covenants own bomb against them. You open the airlock doors and jump out, pushing the bomb out with you. You fly through a hole in a Covenant Battle Cruiser that was opened up by a Longsword, and set the bomb in the power core of the ship, and then push of, hurtling away where you are picked up by the Frigate In Amber Clad. 


That's basically a not so quick synopses of the first level...

Overall I'd have to give this game a 85/100. I had a lot of fun with this game, and I hear the online multi-player was very fun, but I only got to play the offline multi-player (still, really fun), but they replaced the Magnum and the Assault Rifle. I do like the Battle Rifle and SMG, but I really liked the 60 round MA5b. They also added the dual wielding capability, so that is a plus.