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Thursday, December 29, 2011
Cave Story Three-Dee
Sunday, December 18, 2011
Club Nintendo 2011 Platinum Reward Unboxing!
Friday, December 16, 2011
Sorry for the Last Post
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It's me with emotions and depression. Sad face.
Thursday, December 15, 2011
Just Some Stuff...
Okay, so recently a few things have happened... Thor has recently retrieved the password for our YouTube/Gmail/Blogger account, so I took the liberty to upload a video review, which is kind of crappy, for the Club Nintendo Platinum Reward... Which is being uploaded as I type this on my phone.
The other info I had to inform you about, is that our fellow blogger, Chi You has been temporarily demoted to an author for posting a poll asking who was right, me or him. Not to worry, he has been informed and will be fully reinstated as a full admin before the turn of 2012.
Another quick note, I will also be making a video review for Mario Kart 7 as well as Super Mario 3D Land.
Thanks for reading,
~Captain Picard
Wednesday, December 7, 2011
Minecraft Requests
I have an emergency station, if you don't know, I have a visual tour of it. I have a church, inn, observatory, indoor shooting/bomb range, therapist, a brewer stand, a vendor, a well, a soup kitchen/homeless shelter, hunting store, cafe, a lighting shop and a color wool store.
Well, if you want to tell me a request either e mail me with the e mails at the side or post a comment.
Sad face.
Tuesday, December 6, 2011
Lucky Number 7
Overal, the game has its many ups and downs (literally, with that damn hanglider), and one strong point the game has is something I have admired about Mario Kart since I used to play my N64, which is probably collecting dust somewhere in my basement, was the music used in Rainbow Road. The developers and composers that helped with this game gave it a unique feel, but the classic fanfare kicked in about halfway through the first "section" (longer courses, such as Wuhu Loop, Maka Wuhu and Rainbow Road have you complete three segments of the course, but only one lap). The way the music blended with the graphics almost made me cry myself to the finish line.
The gamplay that Mario Kart 7 has to offer is truly one-of-a-kind, in the sense that is has the virtue that it hasn't been done before. The 3D effects really add depth (pardon the pun) to the game, and the first-person-racer mode allows you to use the gyro controls to race. I still can't forgive Nintendo for putting Mushroom Gorge in this game...
The only area I think that this game lacked in was the characters. The game has some new characters, and the ability to customize your kart, but the characters you'd expect to be there have been replaced by some useless characters from Super Mario Galaxy and Super Mario 64. Otherwise, this game was among the stars (literally, again with the hanglider), and is bound to be like it's predecessor, which has only dropped in price by 5$ in almost 4 years.
I give this game 99.5 hangliders out of 100.
Tuesday, November 29, 2011
Our opinion on Minecraft
I on the other hand will take requests for what you want to see about Minecraft. I will mold Minecraft into whatever, and make this a Minecraft experience. Minecraft is about observing natural structures on you computer and not in real life, it's about bragging about awesome generating bugs, building huge things because you have no life, and just having fun with mods. Sad face.
In short, Minecraft is awesome juice straight from a semi awesome fruit. Half the awesomeness is from what you make of it. Whether you build or mod, Minecraft is what you make of it. This is not Null Review's official review of Minecraft but it is close. Sad face.
Saturday, November 26, 2011
Voxatron Review
Thursday, November 24, 2011
Super Mario 3D Land
Monday, November 21, 2011
If I told you that you looked stupid not visiting this blog, would you believe me?
...Anyhow, since we are all busy with school, (I think) the amount of posts has almost completely flat lined, and we hope to solve that...
Because I got Super Mario 3D Land.
Now you will bask in the glory of my epicosity, and you will also wait until whenever-the-hell-I-feel-like-it for a review.
Monday, November 14, 2011
Polls
Monday, November 7, 2011
Minecraft City
This is the detective's office. He has the best name
This is Detective Poopenstanky Mcpolicemanson's office
This is the doctor's office
The patients go on the bed, put their stuff in the chest and eat cake for instant health.
This is the emergency team sleeping place, bunk beds for space.
The top of the emergency tower, it is a lookout over the city. In the corner is netherrack, light it in emergency like a creeper take over.
Thursday, October 20, 2011
Minecraft Livestream
Tuesday, October 11, 2011
The Quest for McQuack
Thursday, October 6, 2011
Team Fortress Two Review
The graphics of TF2 is amazing thanks to the many updates that enhance many things. They are the best. The cartoonist look to all of the characters gives a charm to them to make them unforgettable. Nothing is out of place, except the few bugs but they don't get in the way of the game.
The weapons are exciting with special things for all of them. No two weapons are a like. Some are community made so more can come. Only certain weapons randomly picked up. This makes for annoying doubles taking up space. But because certain things are picked up, crafting becomes necessity in getting the weapon you want. So, the doubles are helpful. On the topic of crafting, items are very nice things to get. Besides weapons, you can get hats, badges or things that do things in games. They are exciting to get and fun to add to your character. A tedious thing about the items is that there is limited space. You can only get 50 items unless you buy the big backpack. But it's $5.00, it depends on how rich you are. Somethings can't be crafted unless you buy something. A really annoying item is the Mann.Co supply crates that requires $0.50 to open.
I can't really say anything about the sound. They both whatever they come with but I don't play that much with sound. When I do play with sound it is great. The dialogue of the characters fit and are hilarious.
The gameplay is typical for it's genre. Multi player first person shooter. The typical awesomeness from Valve. The achievements and weapons keep making come back so there's always something to do. There are nine classes: scout, soldier, pyro, demoman, heavy, engineer, medic, spy and sniper. Each with their every own special abilities and weapons. So, once you're bored of a class simply switch.
All in all, Team Fortress Two is a game like no other with funny dialogue and characters. Stunning visuals and sound along with achievements and weapons making doing nothing extremely hard.
I give this 99/100 Sandvichs because the small bugs here and there plus the updates where no server works.
Sunday, September 25, 2011
We're back, Partly
If you follow this blog then you should know I lost my PSN account to some bureaucratic system. So, I replaced all my Playstation ideas with PC ideas. So, I won't be on PSN at all and I'll be on steam or random MMOs and what not. I got Portal and Team Fortress 2 so expect a review by me to come up soon. Remember, e mail me ideas for posts or complaints.
P.S. Fiftybottles, your other post is dead. I have a hand in it.
Thursday, September 22, 2011
Freebies and Betas
Tuesday, September 13, 2011
Do a barrel roll! (in 3D) + My formal apology for Summer Laziness
Friday, September 9, 2011
Retro Review: Quarth (Game Boy)
Thursday, September 1, 2011
Boredom
Wednesday, August 17, 2011
3DS
Saturday, August 13, 2011
Nintendo 3DS Ambassador Program, 3DS Price Drop and Dumb GBA Limitations
Counter-Strike 1.6 Look-Back
In honour of the recent announcement that a new Counter-Strike game is in development, I thought I'd take the time to do a short look-back on the franchise, starting with the first entry in the series, simply titled Counter-Strike.
Counter-Strike began life as a community made mod for Half-Life in 1999. It quickly became quite popular, to the point that Valve took notice of the mod themselves. They ended up ultimately buying it and improving upon what was already there, releasing the game under the name “Counter-Strike 1.6”. This is the version that many people still play to this day, which is a testament to just how well the game was designed, and ultimately this is what boosted Counter-Strike right up there, what gave the series a name and style all its own.
I have never played the original mod, and I'm not even sure if it's still available anymore. I would imagine not, seeing as how it's really a retail game now that one can buy on Steam, a service run by Valve itself. So, I'm going to spend some time talking about Counter-Strike 1.6 in this look-back.
Counter-Strike 1.6 balances what some might call realism with that whole arcadey, fast-paced, shoot-em-up kind of action. You still run fairly quickly, and the game is very similar to games such as Quake in this regard. Running around and jumping frequently will definitely keep enemy bullets from hitting you, unlike in the newer Call of Duty or Battlefield franchises. However, when a bullet hits you, you'll slow down and you won't be able to jump as high for a sort period of time. It only takes a few bullets to end your life entirely, even if you're wearing body armour, and once you're down, you won't even be able to respawn until the next round. It added a lot of tension to the experience, and it ensured that players would act as a team. Anyone who tried to go it alone without some sort of backup was a goner for sure.
For every kill that you scored, you would be awarded a short amount of money. The same goes for every round you win, in which case around $1500 is given to everyone in your team. This money can be used to purchase various kinds of weaponry, ranging from simple pistols to explosives and booming machine guns such as the AK-47. The weaponry is quite varied, and each weapon has pros and cons attached to it, but if you just stuck with buying the most expensive stuff, you usually got the best weapons available to you. One thing that I never really understood, however, was why you had to buy ammunition for your primary and secondary weapons separately. Granted, it's not a huge issue, but sometimes I would find myself purchasing a massive, one-shot-kill, super-accurate sniper rifle for myself, only to realize I didn't have enough money for ammunition. So, I was stuck running around with 5 bullets for my sniper rifle and a pistol with 25. Luckily, this problem was solved with later iterations into the series.
There are two teams in Counter-Strike; the Counter-Terrorists and the Terrorists. It's the Terrorists' job to, depending on the map you're playing on, either stop the Counter-Terrorists from rescuing the hostages or from defusing a bomb. In some cases, you also had to plant a bomb yourself. However, since you don't respawn until the next round upon dying, the rounds also have a sort of elimination aspect to them. If the CTs wipe out the Terrorists before time runs out, they win, and vice versa. It was tense and satisfying, and is still fun to this day.
Counter-Strike is an awesome game that spawned an epic series, so far with three great instalments. If you haven't already, I recommend you pick it up, and if you do, add me on Steam. My account name is the same as my Blogger name.
This has been a look-back on Counter-Strike 1.6, provided to you by Daniel “Fiftybottles” Brackenbury.
The video version has been cancelled. Counter-Strike hates me...
Monday, August 1, 2011
Minecraft Traps
Sunday, July 31, 2011
Minecraft Traps
blocks,
8 dispensers,
1 pressure plate
and lot of arrows
First, place a pressure plate somewhere. Place dispensers, 2 blocks away from the pressure plate surrounding the pressure plate. Put a block one block up and one block left or right of all the dispensers. Now, put a dispenser on top of the other dispenser. Do this for all of the dispensers. You should have 8 dispensers facing the pressure plate. Wire all of the dispensers to the pressure plate. There are many ways to do this so I'll leave this to you. Load all of the dispensers with arrows. Whenever someone or something 2 block high steps on the pressure plate, BOOM. Face full of arrows. This works best on a hole; 1, the people can't escape the pressure plate. 2 it's not obvious.
I didn't put it in a hole because I didn't have enough time.
Saturday, July 30, 2011
Minecraft Traps
2 sand,
and a secure room.
First, make the room or find a room for the trap. It should be small to avoid people from escaping. In the ceiling, place a block of diamond. Go outside onto the roof and place sand on top of the block of diamond. Make sure the room is well lit and people can clearly see the diamond block. The trap is when someone goes in to get the diamond block, sand will fall on the player and kill them.
The inside of the room with the diamond block on the ceiling
Outside the house and the sand on top.
Friday, July 29, 2011
Minecraft Traps
and water
First build a tower 5 by 5. The inside should hold 3 by 3 blocks. Now raise the tower to whatever height and make something stick out by one block. In the little outcrop place water inside. Now, in front of the entrance, inside the tower, dig a hole. This stops water from flowing out. Now, make a door. Any foolish player or mob will swim up the tower and drown.
The little outcrop for the water. On the inside of the tower
Outside view of the tower.
Entrance to tower.
Tuesday, July 26, 2011
Minecraft Traps
ladder,
redstone wire,
switch,
and a piston.
First, dig a hole, one block by one block. Dig as deep as you want. Dig into the side near the top of the hole. Put a piston there facing up. Next to the piston dig a hole to put the lava. Wire the piston to a lever preferably and turn it on. Go up to the piston and place a ladder so lava can't enter the switch area. In the hole next to the piston, place lava. In a flick of a switch, the piston will release the lava onto whoever is in the hole.
Minecraft Traps
6 torches,
a hallway,
lava,
and one iron door
First make the hall way as long as you want, one block wide and eight blocks high. Place the iron door somewhere, then put sand on top of the door. Put torches on the side of the sand that is in the same direction as the hall. Put sand on top of the torches. Put torches on the outside part of that sand (the side pointing from the door). Put sand on that torch and a torch on the sand. On top of the torch, place three blocks of sand. Do the same on the other side of the door so you have a giant triangle pointing at the door. Pour lava into the triangle, and now your done. A player will break the iron door, dropping the sand, suffocating them. If they escape, lava will kill them. They can't escape because of the extra sand on the side.
Side view of the trap.
The torches can hold up sand.
Sunday, July 24, 2011
Minecraft traps
a fire source,
and some soul sand
Dig a hole and put netherrack in it. Now, surround the netherrack with soul sand.The amount surrounding the netherrack is any. The trap is that, once a mob is on fire, they will slow down by the soul sand and you can easily get the loot. It works better if you use cobweb instead of soul sand.
Minecraft traps
and water
First, dig a hole 1 by 1. The depth should be three. Fill the bottom with cobweb. Fill the top of the hole with water. A mob will fall in the hole and be stuck on the cobwebs. You can then torture them in the hole.
This is my trap but I removed one of the sides and replaced it with glass so you can see. I also used one cobweb instead of two. Thye mob will more likely drown if you use one cobweb. One cobweb is not recommended because the mob has to go pretty deep in the water to reach it.
Saturday, July 23, 2011
Minecraft traps
glass,
and water.
First, make something nine by four. The inside should be two by eight. Leave one end open, on the other end place water. The water shouldn't go over the blocks. Now, dig five blocks and two blocks wide down at the end of the water area. Close off the end with glass but don't put glass in the hole. Now put water in the little hole but it shouldn't hit the glass but be right under it. After that's done, make a hole for the loot to go through. Lastly, close off all ways of escaping except the entrance.
This is a picture of the water.
This is where things are drowned. The water goes under the glass. The water is also one block under the other water.
Friday, July 22, 2011
Minecraft traps
redstone torch,
pistons,
1 sticky piston,
sand,
and blocks.
First, make a hall way. On the ceiling of the entrance and exit, or the on top of the switch (not recommended) place a piston or two. Now, in the middle put a pressure plate and wire it to a sticky piston. The sticky piston should have a block at the end. After that's over, wire the other pistons to a redstone torch. The wire connecting to the torch should be up a block so, when the sticky piston extends it should cancel out the circuit. The other pistons will then retract. On top of the piston opening part, put sand so when the pistons open, sand will fall on the person, or seal off the entrance or exit.
Bird's eye view of the trap. I did a double piston at the end of my hall. The sand also fell.
Side view of the trap's wiring so you can so the different heights every thing is at.
This is the view of the hallway.
Wednesday, July 20, 2011
Minecraft traps
4 cacti,
4 sand,
and a fire source
Dig a trench of seven blocks. The width and depth is one block. In the trench put sand at each end. Then after the sand put netherrack. Then sand and in the very middle put netherrack. Place cacti on the sand blocks and light the netherrack. A mob will jump in the fire and bounce out into the cacti and die but protect the loot.
Minecraft traps
and a fire source.
This is a simple pitfall trap. Just dig down. The depth is any. Make ladders all the way down if you want. But make a way out of the hole in case you fall in. Now at the bottom, place netherrack at the bottom and light it. An mob will fall in and die from the fire.
Minecraft traps
Materials: obsidian,
2 lever,
redstone wire,
piston,
sand,
2 iron doors,
pressure plate,
1 or more friends,
and glass.
First, make a hallway with only one block in width. Place a pressure plate at some point on the ground. Place one of the iron doors in front of it. So, if someone stepped on the pressure plate, the iron door will open. One block away, place another iron door. Before you do this, have a friend be on the other side. Place a lever beside the door on the side your not on. You should be in a block gap. Both doors should be operable from the other side. Now, remove the roof of the one block section, between the two iron doors. Remove more one block from the hole in the roof. Place a piston in the new gap. Wire it up to a place near the iron door and place a lever at the end. Now, pick a side of the iron door and remove two blocks from it. Now fill it up with glass. You should now be able to see the person in the one block place between two iron doors. Close the piston and fill the space above it with sand. Stand in the other iron door with the two levers. When something comes through you can pull the lever to open the door or drop sand on them. Have someone in the area with two levers at all times to guard your base.
This is the side with two levers/ the safe side.Me looking through the window at the one block space.
Me in the one block space looking up at the piston with sand on top. There at iron doors on both sides of me. I opened one of them.
Tuesday, July 19, 2011
Half life 2 live stream
Minecraft Traps
1 cactus,
grassy biome,
24 fences,
and 4 torches.
First, find some flat grassy area. If you can't, make the land flat. Fence an area of 25 blocks or just make a square of fence 7 by 7. When you have that, dig a hole in the center of the fenced area. Put sand there and put cactus on top. In each corner of the fenced area place a torch. Since you have light on a grassy area. The animals will spawn in the fenced area and walk towards the cactus and die. They can't escape because of the fence.
I didn't have enough time so I just did that. I has two blocks in one corner because I need a way to exit the fence area. It can also be used to enter and collect the loot.
Monday, July 18, 2011
Minecraft Traps
Materials: steel and flint,
netherrack.
First, dig a 1 block hole in a grassy area. Put the netherrack in the hole. Light the netherrack. Now, since animals mobs spawn in light near grass. They will walk into the fire and die. This also works with the other kinds of mobs except for squids because they live in water.
Sunday, July 17, 2011
Livestreams
Minecraft Traps
chest,
torches,
and water
First, find a room to be the trap room. Place a chest near or at the center. Place sand on top of it so it's impossible to open. Climb onto the roof of the room and find where the chest is. Place water on top of the sand on top of the chest. Now, surround the room with torches. On top of the torches, put sand on top. The sand shouldn't fall because of the torch. Once again climb onto the roof and put water on top of the sand blocks. The player will break the sand to get to the chest. The sand will release the water and knock out the torches. The sand on top of the torches will fall and release more water and drown the player.
The sand doesn't fall.
I didn't spend too much time on the torches.
Saturday, July 16, 2011
Minecraft Traps
and 3 sand
First dig a hole five by two by any depth. Now, crave out the sides so that there's room at the sides but not higher than two blocks. At the bottom of the hole, dig holes in a zigzag pattern and put sand in it. On top of the sand, plant cacti. Because of the carved out sides, the cacti should be plant able. A mob should fall in and die from the cactus.
This is a cactus and the carve so it should stay put.
This is dark but you should be able to see the pattern of the cactus.
Friday, July 15, 2011
Minecraft Traps
Materials: lava,
water,
2 ladder,
and dirt.
The first thing is to make a platform that is five by four, the height is two. On one side make an opening that is two blocks wide. Don't fill the platform with blocks keep it open. On the bottom of the platform, place blocks to fill up the bottom layer of the platform. The first block nearest to the opening you should keep empty. Place ladders there. In front of the opening, build something eight by four by two. Once again keep it empty. Now, on the side farthest from the ladders, put water on the first block. At the side with water, destroy the two blocks so mobs can jump into the water. Now, on the side of the other platform farthest from the water, place the lava. The water should reach the ladders and not touch the lava. The mobs will walk into the water and flow into the lava because they float.
This is where you put the ladders. I used some other blocks because I ran out of dirt. I used soul sand because spiders can't climb this.
The correct placement of the fluids. The depths are different.
Thursday, July 14, 2011
Minecraft Traps
Materials: any kind of blocks,
4 sand,
4 cacti,
water,
and ladders.
First, build a frame about 7 blocks long, 3 blocks wide and 3 blocks tall. Keep both ends open. One end is where the mobs go in so build that side one block up so water doesn't spill out. Now at the other end place sand blocks and cactus on top. 3 pieces in a triangle like pattern. The other piece in front of the middle piece of sand but 2 blocks away. Now, in front of middle piece that I referred to before, dig down how much you want. But keep in mind you will need ladders to get out. Now, a block away from the middle piece of sand, outside of the trap, dig down the same amount of blocks as you did before and dig two blocks forwards. You should hit the other hole. Add the ladders so you can go back up, add a torch in the hole if you want so creepers don't surprise you when you go down there. Once up, add the water at the starting end. Any mob inside will be dragged by the water and hit the cacti and the water will bring the loot to the tunnel.
This is my tunnel to where I collect my loot.
This is a birds eye view of the trap. Left is my floating castle's garden. Right is my kennel. Top is another trap.